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Monday, November 18, 2013

WWE 2K14 Download Games Free For Pc

An Ultimate Revelation for WWE 2K14 | WWE 2K14 Pc Game Totally free Download Complete Version
Genre: Fighting | Size: .00 GB

Description: Developing up, the Ultimate Warrior was 1 of the initial wrestlers I ever gravitated toward. I came in to the WWF's '80s boom a bit late, so by the time I was watching with any regularity, the Warrior had already arrived on the scene and begun ascending toward the federation's upper echelon. I loved the character for his insane, nonsensical promos, which typically sounded a lot more like the threatening ramblings of a genuine psychopath than a wrestling promo. In the ring, he was rapidly, absurdly effective, and wildly unconventional. For a hyperactive ten-year-old kid, he was generally the best thing.

Flash forward 21 years, and I am standing in a hotel conference space in New York City, watching a demonstration of WWE 2K14, the most recent game in what employed to be THQ's long-standing wrestling game franchise, and the very first under the banner of new publisher 2K Games. Just before the demo, we have been told that the Warrior would be producing an appearance both in the game--a 1st for this specific lineage of games--and in the room. The Warrior's history given that that period among the '80s and early '90s is a murky and typically troubled one particular, marked largely by spats with WWE and WCW management, as nicely as some controversial comments out of the ring. I didn't actually know what to anticipate when presented with the man I briefly idolized as a kid, who was now in his early 50s and long removed from any interest in the wrestling industry. When he did lastly make his way into the room to say a couple of scattered words thanking the developers--as properly as us writers for "carrying out what we do"--I was confronted with each a decidedly less imposing image of a man neither as big nor as threatening as the screaming, wild-haired creature portrayed in the video game, and the nonetheless-intimidating presence of a man who could have been the most intense character I've ever located myself sitting across from for any length of time.

If I am harping on the Warrior aspect of 2K's very first showing of WWE 2K14, that is because he was by far the most central element of the presentation. The demo we have been allowed to have hands-on time with featured only a couple of match types and seven wrestlers (which also integrated Stone Cold Steve Austin, "Macho Man" Randy Savage, and the game's cover athlete, the Rock). Longtime series head Cory Ledesma walked us through some of the new mechanics and tweaks featured in 2K14. Among them, animations have been changed to make character movement look decidedly significantly less robotic when walking and running the OMG! moments--finisher-variety environmental moves that debuted final year--have been expanded upon to add a number of more, like a handful of character-particular ones, such as Ryback performing the Shell Shocked on two opponents at the very same time lifting finishers have been added for a assortment of various wrestlers, meaning you can now toss opponents into the air and land an Attitude Adjustment, or Rock Bottom, or Sweet Chin Music with even more fanciness and reversals, which could frequently devolve into lengthy strings of repeated grapple moves in final year's game, have been fixed to permit for greater in-game pacing.

Those modifications are all good ones, by the way, specially the reversals. Now when reversing a move, you have the choice to go into one more grapple position, as you could just before, or just hit a quick move like an arm drag or Russian leg sweep. "Actual" WWE matches never tend to get bogged down with people switching positions constantly, and this new program permits for a faster pace far more befitting of the televised item. Strikes have also been sped up, producing them a lot more difficult to reverse effectively. If something, they have been maybe a bit as well rapidly in the early build I got to play, but not unbearably so.

But although every single of those alterations does some thing to noticeably develop off final year's game--which was the best in the series in quite some time--none of what was shown yesterday offered up an all-encompassing, instantly exciting talking point like WWE 13's Attitude Era tributes. Granted, 2K's team is a ways away from displaying off every thing the game has to offer, and a lot of more wrestlers and modes have but to debut. Plus, you have to contemplate the turmoil the developers and producers of the game went by way of earlier this year, as the license (and related employment) was handed among their bankrupt former publisher and their new home at 2K. For their element, each Ledesma and senior game designer Bryan Williams seemed fairly excited about exactly where they ended up. Both remarked that genuinely none of what was planned for 2K14 prior to the changeover had to be adjusted to changed. "I was technically 'out of work' for like a week," stated Williams. "It slowed things, but after we have been back on the horse, and constructed that momentum back up that we had before the operate stoppage, it really is been complete-go ever since."

That's certainly encouraging news for fans who worried the changeover may have negatively impacted the optimistic momentum the series has enjoyed in the last couple of installments. And in playing 2K14, it's secure to say that those who enjoyed last year's gameplay will like the adjustments made right here. But again, the demo was scant in attributes, and in absence of a big, marquee feature to show, the load was put on the debut of the Warrior. The WWE games have featured lots of classic wrestlers before, but outside of an appearance in WWE All-Stars, Warrior has in no way been in something modern. So of course 2K would want to trumpet the man's arrival, even if by undertaking so, they left themselves in the awkward position of obtaining video game writers attempt to ask concerns of a man who neither cares much for video games (he very rapidly noted in his brief speech that he'd in no way played a single one particular), nor seemed specifically interested in speaking about wrestling. My try to interview him (which you can listen to here) resulted in ten minutes of rambling, occasionally wistful, and periodically hostile answers that lived up to the man's post-'90s reputation.

It was a strange juxtaposition, playing the totally formed character in the game, then proceeding to speak to the man who embodied him, who could not have seemed much more removed from that persona he actively referred to as a "character" and "intellectual property." Most wrestlers, even later in life, like to continue playing up their in-ring personalities and previous feuds as if they were still ongoing. By contrast, Ultimate Warrior, in spite of possessing legally changed his name to Warrior some years back, seemed to treat his wrestling years with a mixture of mild fondness and moderate exasperation. When I asked him about career highlights, he began rattling off names of guys who had treated him nicely throughout his time in the organization (Andre the Giant, "Ravishing" Rick Rude, and the Undertaker, amongst them) and touched on a couple of moments like his championship win against Hulk Hogan, just before just sort of trailing off. He came off like a man who pursued pro wrestling as an exciting challenge, but refused to let it be the defining element of his life.

So, you know, possibly he's not the very best ambassador for sports entertainment, nor the video games primarily based on them. Still, I enjoyed playing as Warrior in WWE 2K14, because I enjoy playing these games in general. What little we were shown of 2K14 looked like a organic extension of what WWE 13 offered, and in seeing the tasseled, neon-colored Warrior return to the ring in digital kind, I certainly discovered myself feeling nostalgic for the days when I watched him pummel Hogan, and send Randy Savage packing in a profession-ending match at Wrestlemania VII. It is a strong realization of Wrestlemania VI-era Warrior, even if his hair may appear a bit more hilariously huge than was ever correct (or humanly possible). I made the mistake of briefly joking about that throughout our interview, to which Warrior replied, "Are you playing a game for the f*****g hair?" prior to telling me not to nitpick like an Internet commenter.

As considerably as these games may possibly be about the contemporary WWE solution, they are also powerful nostalgia delivery systems, and WWE 2K14's roster is shaping up to be as very good a nostalgia machine as any of the other recent sequels in the series. The representatives at 2K seemed particular that much more on the game would be revealed about SummerSlam, which arrives on pay-per-view next month. I count on we'll hear more then about what ever 2K14's subsequent story mode and other assorted characteristics will entail.

Until then, rest comfortably in the understanding that 2K is evidently treating the developers of WWE 2K14 nicely, and the function that was put into the game prior to the THQ changeover was not lost. 2K is treating this like a fully formed sequel, and not a transition year marred by inter-publisher dealings. We haven't observed significantly however, but what I did see at least provides me some hope that that's the truth.

As for the Warrior? When I got up to exit my interview with him, he turned to me and really excitedly exclaimed, "Make sure you put it in your write-up that to get me, they gotta do the preorder. All right?" This, following 10 minutes of largely evading or half-answering what questions I had. This was the issue he was energized to speak about. Although I comprehend this was most likely the one particular point he was told to emphasize by 2K's media group, as I walked out of the area, all I could see in my head was Warrior, in complete regalia, standing in the middle of the ring, hissing the words "Preorder me, warriors!" into a microphone. At that moment, I consider a small Warrior-sized chunk of my childhood finally died. Possibly it is for the greatest.

 
 
 
 
 
Release Date: 11/29/2013
ESRB: RP
Name: WWE 2K14
Genre: Fighting
Platform: Pc
two Players
Developer: Yukes
Publisher: 2K Sports



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WWE 2K14 Download Games Free For Pc
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